And I hope democracies can regulate to put an end to this system before it puts an end to democracies. Because, as with most things, it’s a systemic problem not one of personal responsibility. The people being addicted to these systems are the victims.
@aral yup, increasing calls from various corners of academia (corporate responsibility, design, HCI) warning against gamification & its impacts on human behaviour and living conditions. For instance, gamifying serious issues like sustainability might make us take them less seriously than we should
@firstname.lastname@example.org @email@example.com The "One-armed bandit" effect of pulling down your timeline to reload is a easy grabbable example for this.
"Rewarding" you with new posts for doing a task (pulling the timeline down) is the easiest psychological trick to influence a persons behavior.
You came to check on your friends but stay to be drowned in shitposts due to psychological gamification. That is in fact a very inhuman abuse and dark pattern of User Experience. #UX
@coppnic @aral absolutely! With colleagues I’m currently researching buy now pay later platforms (e.g. Klarna), and the gamification there is huge, & ends up making debt look good toward a target audience that’s already vulnerable (young women). The same platforms claim to advocate for financial wellbeing while putting increasing n of young people in debt well before they’re fully aware of the significance of credit scores… regulation is much needed
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